My Projects

Technical Designer/Programmer

Neon Nights

Group Project
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Description
An action role playing game similar to the diablo series of games. The player moves through a set of levels and gradually gets stronger as they level up. We worked hard trying to meet some deadlines but we managed to get it all out on time. I spent most of this project trying to keep everyone working, and it worked almost as i intended it to do. Though i had to spend more time than i expected on trying to keep the less experienced from falling behind. The AI was based on a system i developed myself, it made all AI behaviours really easy to add on and refine.

Technoligies
Unity
C#
FMod Trello

Roles
Lead Programmer
AI Programmer
Sound Programmer

Development Time
1 month, Nov 2020 -> Dec 2020


Packet Loss

Group Project
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Description
A game me and a couple of awesome devs made during a game jam. Spent most of the time reworking and adding details to the map. The game is all about putting the coloured boxes into the correct bins in order to earn as high of a score as possible. Each bin in the game is situated in a way to make the player see it in a different way. Another dev made some nice promotional paintings featuring the devs which we put into the level, i'm the third one from the left. Making this game was mighty fun and i'm even considering making an extended version of it with all the ideas we discarded.

Technoligies
Unity
C#
Blender

Roles
Level Designer
Gameplay Designer
3D Modeller

Development Time
2 days, Mars 2021


Lake Legends

Group Project
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Description
A fishing game for mobile in where you catch fish and clams in order to improve your equipment. Earn gear, upgrade the gear and eventually fill out the fish ledger. The game can be difficult at times but eventally gets easier as you get better gear.

Technoligies
Unity
C#
Trello

Roles
Lead Programmer

Development Time
1 month, Mars 2021 -> April 2021


Destructable trees

Personal Project
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Description
A project made in order to test out the idea of utilizing chaos destruction to create realistically cuttable trees. While it did work for the most part, I can safely say that it isn't a good fit at the moment due to the early state of the system. A large amount of the functionalities weren't available due to some bug and even then there were too little customizability.

Technoligies
Unreal Engine 5
Unreal Blueprints
Chaos Destruction

Development Time
5 weeks, July 2021 -> Aug 2021


Mities

Personal Project
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Description
A city building with a focus on building cusomization and game moddability. Currently in a prototype phase, but i'm still actively working on it.

Technoligies
Unity
C#
Gaia

Development Time
Aug 2021 -> Present